Who needs cadavers?
For more, read my interview with Precision OS here – https://orthostreams.com/6-questions-precisionos/
Let’s face it. The use of cadavers for surgical training is expensive, messy, time consuming, requires special permissions and setups, can only be used once and there is always possibility of disease transfer. In the future, we will all look back on cadaver surgical training as old school medicine.
More than 100 orthopedic surgeons from around the world will train on spine procedures in the first course of its kind to replace cadavers with virtual reality.
Precision OS Technology, developers of the medical-grade virtual reality ™ learning platform that advances surgical readiness, announced today its plan to host the first-ever cadaver-less training course at the Global Spine Congress (GSC) using their mobile platform, the Oculus Quest.
Hailed as one of the largest gatherings globally for spine surgeons, the GSC takes place May 20-23 in Rio de Janeiro and provides a unique forum for the exchange of ideas, strategies and tactics that positively influence patient care.
“We considered how to improve patient outcomes very carefully when creating our surgeon training platform,” said Dr. Danny Goel , an orthopedic shoulder surgeon and Chief Executive Officer, Precision OS. “Being in the operating room and understanding the challenges we face as surgeons is how we approached our model. There are critical unmet needs with current models of simulation that are required for surgeons to
become experts — and we feel our method helps to fill those gaps.”
The virtual reality educational modules, built on the Unreal Engine by Precision OS enable the user to learn concepts faster — garnering a 570% improvement in efficiency over traditional approaches to training — while also enhancing technical skill and decision-making by 150% in the operating room. These advantages were proven out in a landmark study conducted by Precision OS that was performed in collaboration with
the Canadian Shoulder and Elbow Society (CSES) and published in The Journal of Bone and Joint Surgery – American .
“The Global Spine Congress is very excited to offer a novel course on spinal procedures using the Precision OS virtual reality platform to replace cadavers and teach complex spinal procedures,” said Dr. Jeffrey Wang, Course Chairman and Professor of Orthopaedic Surgery and Neurosurgery, University of Southern California Spine Center. “It appears the future of surgical simulation is now available, and we are extremely pleased to offer this unique opportunity to utilize modern technology and optimize the educational experience.”
Virtual reality imparts an unmatched level of contextual learning by improving understanding, technical skills and surgical confidence. The Precision OS modules supply its users with deliberate practice that is both time- and cost-effective and beneficial during surgery.
“Advanced immersive technologies are allowing us to rethink the entire educational paradigm which has been in place for the last several hundred years,” Dr. Goel said. “Being able to provide this level of value to surgeons from around the world, while having their trust and confidence in our product is a great honor. There is a linearity that exists in our current training models that is being challenged with personalized education. We are harnessing and utilizing virtual reality to its maximum potential to
really drive this competency-based curriculum.”
To learn more about the technology behind the training modules and the impact its already had, visit PrecisionOSTech.com.
For further information, please contact:
Jive PR + Digital
About Precision OS
Precision OS was founded by a team of clinical orthopedic surgeons and game developers to create the most relevant and applicable medical-grade-VR-simulation™ experience. Based in Vancouver, British Columbia, and backed by the prestigious AO Foundation, the company’s mission is to provide first-in-class orthopedic surgical training on a global scale. Given its focus on surgical education, Precision OS is a CME provider through the Royal College of Physicians and Surgeons of Canada and the only scientifically validated, peer-reviewed and published immersive virtual reality product on the market. It has been tested among its end users and customers resulting in business relationships with some of the top orthopedic companies and societies in the industry.